Posted in Fashion, Mesh, Opinion, Second Life

Mesh convert

UPDATED:
Initially I based my shape changes on Standard Size ‘Small’, but after a couple of weeks I have realised that ‘Medium’ (with some modifications) is closer to my desired shape, as  ‘Small’ lost too many of my curves and made me look skinny. I’ve therefore updated this article accordingly.

After a long absence from Second Life, I’m kind of rediscovering it again.

One of the reasons for this is that I have finally bitten the bullet, so to speak, and created a copy of my shape and made it compatible with Standard Sizing. Although this seems like a massive climb-down from my previous stance on not wanting to change my shape, the thing that influenced my decision (quite apart from the desire to wear more modern clothing) is that there are surprisingly few parameters you need to change in order to have something that is broadly compatible with one of the Standard Sizes.

I chose to bring mine closer to the ‘Medium’ size, which meant adjusting the following parameters:

  • Body Fat: 11 (15)
  • Torso Muscle: 38 (38)
  • Breast Size: 58 (54)
  • Love Handles: 31 (11) [Note: I chose not change this]
  • Belly Size: 6 (2)
  • Leg Muscle: 56 (42) [Note: Again, I chose not to change this]
  • Butt Size: 44 (45)
  • Saddle Bags: 36 (41)

(Figures shown in brackets are what my normal size was)

The two things that looked awfully wrong with that were the Love Handles and Leg Muscle values, which I chose to leave unchanged. The former gives me the more curvy look I prefer, and I predict should not affect many clothes as the important thing is not to clip, although obviously some clothes will hide my narrower waist and make me look slightly shapeless. Some crop tops may require a “half-way house” version with more waist in order to look right.
With the Leg Muscles value, I figured that this would predominantly affect only boots and I could go for S or XS ones for that.

I have to say that I am really encouraged by the fact that I still look like “me” after the changes, and I’d encourage anyone else holding off from Rigged Mesh clothing to try similar (assuming your shape is modifiable). It has really opened up the doors to a whole new round of shopping in SL for me. And you know how much I love shopping!

I managed to make a comparison pic using an animated GIF. You can see the differences between my natural shape, the adjustment for Medium, and the Small from the original. Whilst I still prefer my natural shape, the Medium one is an acceptable compromise.

Comparison of shapes
Comparison of shapes (should be animated)
Posted in Mesh, Opinion, Second Life

Oh what a Mesh!

Mesh seems to be all the rage at the moment, despite the fact that Rigged Mesh for clothes simply doesn’t work for many of us. With many designers throwing themselves headlong into Mesh and the awful “standard sizes” to the exclusion of all else, options feel like they are getting limited for those of us who don’t get on with it.

Why doesn’t Rigged Mesh clothing work for me? Well, the primary reason is that I can rarely get it to fit me. I’m a slim, petite avatar of just over 5ft in height, with a ‘real world’ body shape (ie. curves, hips and boobs) and none of the “standard sizes” are anywhere near similar to my body shape and I don’t want to change. I also find that many Rigged Mesh clothes suffer from an issue of being “invisible inside”. If you cam up your skirt or down your top, either you are invisible due to the alpha mask you need to wear, or the clothing itself is invisible due to the designer saving some prim equivalence by making it transparent on the inside. It’s particularly evident on long gowns where you can see it even without camming.

The Parametric Deformer that Qarl Fizz is working on (and that I mentioned in my article “Unencumbered by the trappings of real life”) promises to solve many of these issues and I’m following it with interest, but in the meantime what else is on offer?

I was shopping at GothiCatz today, a store I like very much, and I’m heartened to see that the designer Looloo Beck has adopted a different approach to her use of Mesh. She uses non-rigged Mesh attachments just like in the past she would have used sculpted prims. This has the advantage of being able to resize and move them to get a good fit and can be scripted with traditional resize scripts too. This really works for me and I wish more designers would make use of this hybrid approach rather than using Rigged Mesh. To me it seems like the best of both worlds, or certainly a good compromise.

Presence by GothiCatz, with boots by G-Field.

One area that I am finding Rigged Mesh works well is on boots. I find that boots are much more likely to fit me than clothes, and you are also less likely to suffer from the problems I mentioned earlier. Boots seem to lend themselves better to the strengths of Mesh, bending naturally at joints. Certainly they render non-Mesh overknee boots instantly obsolete. I think one of the reasons they work better is that there is less movement with legs and in less directions. On the torso you get twisting, shearing and bending that cause all sorts of deformations. In contrast, boots experience very little of this. The knee is a very simple joint and even the ankle has limited movement, so the Mesh is subjected to way less deformation.

Guns similarly gain an advantage by being Mesh. I have a number of guns from Breach by Eata Kitty which I buy because they are so beautifully detailed. However, I’m quite petite and it’s often hard to get these guns to look right on me. Their MP7, for example, looks like an Assault Rifle on me despite the fact that in Real Life it is a machine pistol. But their new Mesh pistol “Raven” is fantastic because the Mesh allows it to have a resize script that can scale the entire gun down to fit my small hands. This is simply brilliant and I so wish they would re-do the MP7 the same way. I’m really looking forward to seeing what Breach bring out next.

So, as we suspected, designers are starting to find their feet with Mesh and are starting to innovate as we knew they would. Likewise, we as customers are beginning to understand what works for us and what doesn’t. Personally, I still consider the “standard sizes” to be a dead end and until Qarl’s Parametric Deformer becomes widely adopted I doubt I will be buying much Rigged Mesh clothing (despite regularly trying demos – I haven’t completely given up on it) and I think it will be interesting to see where things go.