Posted in Phoenix / Firestorm, Programming, Second Life, Viewers

The pain of compiling your own Viewer

This post has been superseded. Click here for the updated post. 

I’m sadly well aware that very few people read my blog and that even fewer have the technical ability or desire to build their own Viewer from the source code, but I know there are a handful and this is for them.

Firstly there is a LOT of pain. Lots of getting all the right libraries, support tools, resources and the like before you even begin to struggle with compilation errors.

Mariana Latynina is blogging about compiling under Linux64, and has tried several code bases including Phoenix
See http://marianalatynina.blogspot.com

And Forestaurora is blogging about Phoenix under Windows
See http://forestaurora.wordpress.com

You can see from there quite how much work is involved in getting a compile done. Surely it has to be easier than that?

(Oh, and a ‘hi’ to Tonya as she’s probably the only person who will read this post and even then only because I’ll point her at it. LOL)

Update: The guys at Radegast have the right idea. Ok, it’s not a full Viewer, but even so it’s the kind of thing we’d like to see:
http://radegastclient.org/wiki/Building_From_Source

5 thoughts on “The pain of compiling your own Viewer

  1. umm… I read your blogs too Becca, and I don’t need prodding or being pointed to them either…. lol
    Not got a blogsite for posting like this myself …yet but I may get one though.. but not yet.

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