Posted in General, Opinion, Second Life

Differing definitions of ‘crowded’

I was at a concert for the wonderful Lisa Brune last night, and the sim was absolutely packed – my Firestorm ‘People’ list told me there were 66 people on the sim and it certainly felt like it – people were grey, the lag was insane like the air had turned to wallpaper paste, and people were crashing all over the place. In fact Lisa herself crashed and couldn’t get back in but valiantly carried on with the concert anyway. I myself gave up trying to get back in after the 3rd crash and was listening to the stream with an external media player.

Anyway, all this got me thinking about the perennial issue of what we think of as ‘crowded’ when we’re in Second Life. It seems to me that a concert in real life where the performer only had 66 attendees would be considered ‘intimate’, ‘tiny’ or ‘woefully under-attended’ depending on the size of venue and the expectations of the performer or their management. Yet in Second Life it’s considered a massively popular attendance.

Back in the early days of Second Life, much was made of the educational and media event possibilities, and many people dipped their toes in the water with such things as Virtual Embassies, learning centres, corporate presences and the now famous Suzanne Vega concert, but interest very quickly waned as it became abundantly clear that the Second Life platform just simply cannot cope with a decent attendance.

My understanding is that the fundamental limitation is that each full sim in Second Life is hosted on a single core of a multi-core processor (for Homestead sims it is 4 to a core) and it’s simply not possible to throw more processing power at a sim. The nearest that can be achieved is to use two or more adjacent sims playing the same stream so that people can get some sense of “being there”, but even then that’s not really ideal.

I am sure that this issue has had Linden Lab scratching their collective heads for years, and I would like to think that they have it on their roadmap to address it, but we’re in 2012 now. I joined SL in 2007 and we had the issue even then and we still have it now.

What Second Life needs is to somehow break free from these limitations and for the servers to be truly scalable. Once that is achieved, it could be monetarised with perhaps a graded tier for sim capability or a dynamic billing model not dissimilar to webserver bandwidth. I am sure that the owners of popular sims would be happy to pay for the ability to have a decent number of attendees to an event without the whole thing falling over in a horrible mess. At the moment there is simply no choice, no option; it’s a hard limit.

Second Life is a wonderful place to be, but this limitation is fundamental and if it isn’t addressed I can’t see how Second Life is ever going to progress beyond where it is today.


Footnote

After a little googling, it turns out the Suzanne Vega concert was in 2006 and in order to get 80 attendees people had to have not a single prim attachment on themselves, not even hair. So really not a lot has changed in 6 years.

Posted in General, Mesh, Opinion, Second Life, Viewers

Parametric Deformer update

As I mentioned in my article “Unencumbered by the trappings of real life” I consider Qarl’s Parametric Deformer project to be immensely important to Second Life.

I notice an update in the JIRA that is tracking this that Oz Linden has accepted Qarl’s latest v0.3 submission and committed it to the Official Viewer.

There seems to be a bit of friction between Oz and Qarl, but I think it’s encouraging news that, far from seeking to quash the Parametric Deformer, Linden Lab appear to be working with Qarl to bring us this important update.

 


Links

https://jira.secondlife.com/browse/STORM-1716
http://modemworld.wordpress.com/2012/04/25/mesh-deformer-0-3-code-available

Posted in General, Opinion, Second Life, tips

You do not see what I see

Gahh! My eyes!
Facelight3000 - everything else is dim lights

Graphics in Second Life Viewers just keep getting better and better. The trouble is, as things improve and we get new technologies, it’s inevitable that older technology is going to work less well or even break.

Several older technologies are currently showing issues – such as system skirts casting an incorrect shadow, likewise invisiprims not working properly any more on the highest graphics settings.

The one that affects me the most, though, are people wearing insanely bright facelights.

Continue reading “You do not see what I see” →

Posted in General, Opinion, Privacy & identity, Second Life

Unencumbered by the trappings of real life

An updated version of this article is now available here. 

Lately I’ve been reading a lot of opinion on Rigged Mesh, and the efforts of Karl Stiefvater (Qarl Fizz, formerly Qarl Linden) to address the fundamental deficiencies of it with the Parametric Deformer project.

That’s been covered elsewhere in great detail and I don’t think I can add much to the debate directly on that although will provide some links at the end.

However, it has got me thinking about what Second Life means to me, what I view as important and how I interact with other people.

Some of the people I meet want to know all about my real life, about how I look or where I live, or how old I am, or any number of other things. And I tell them that, quite apart from privacy, I simply don’t see things like that as having any relevance to my Second Life. And, further, I don’t particularly want them to volunteer anything about themselves either. I’m simply not interested in their “skinvelope” (or, as I have heard others refer to it, their “meatsack” or “meat rider”, which I confess aren’t phrases I’m particularly enamoured with) and want to get to know the real person, unencumbered by the trappings of real life. Some of these people have got quite defensive about my attitude and asked how I can know the real person when I say I don’t want to know the real life person. Some have even called me crazy. Well, allow me to explain what I mean.

Continue reading “Unencumbered by the trappings of real life” →

Posted in General, Opinion, Second Life, tips

I am not a bowling pin

Another in my series of hints and tips for Second Life. This one is very short and simple.

Have you ever been in a crowded sim, say at a club or a music venue, and somebody TPs in and then, without waiting for anything to rezz, just bulldozes through everyone before (if you’re lucky) they say in open chat “sorry if I barged anyone”?

This can easily be avoided.

Continue reading “I am not a bowling pin” →

Posted in Exploring, General, Phoenix / Firestorm, Second Life

Round, round, I get around

[Last updated 12-Feb-2022]

Hello! And welcome to another of my little tutorials that have been born from a conversation I had in-world and thought might be useful to someone.

This time it’s to do with getting round within a sim and also keeping up with someone who is doing it. Or, to be more specific, the trials and tribulations of my hubby as he tries to keep up with me when I’m shopping!

Continue reading “Round, round, I get around” →

Posted in Exploring, General, Opinion, Privacy & identity, Second Life

Pet peeves

One of my pet peeves in Second Life is TPing into a sim and being absolutely assaulted with greeters, LMs, pop-up messages, notecards, group invites and the like.

I had to chuckle at one sim today though, which did all these and the notecard and pop-up said that they did not allow spamming, group invites or griefing.

The irony of this was not lost on me. But seemed to be lost on them. 🙂

Posted in General, Music, Second Life

Tukso Okey


It was 5 years ago that Tukso Okey started performing in Second Life, and I’ve been honoured to have been attending his performances (or “gigs” as we call them in the UK) for more than two of them.

To be honest, I’m rather surprised to discover that I’ve only been a major fan of his since September 2009 because I’ve been in Second Life since October 2007. I was under the impression I’d discovered Tukso quite early on but it seems not. 🙁

Tukso is an amazing musician who lays down his backing track live on a digital loop playing keyboards, drums, bass guitar, rhythm guitar, and then plays awesome lead electric guitar over it and also sings.
I think he is without a doubt the best musician I have heard in Second Life and I try to get along to his gigs whenever he plays in my timezone. Tukso is in Seattle, USA and I’m in the UK, so an 8 hour difference does make it hard. But he’s dedicated and plays at all hours!

To honour Tukso’s 5 years in SL, and because one did not already exist, I have set up a Flickr Group for people to add their photos of him.
Go to www.flickr.com/groups/tukso/

As Tukso says… peace. And spread the word.