Posted in General, Opinion, Second Life

Lack of engagement

Inara Pey recently blogged on the state of Second Life, and her comments on ‘Engagement’ and general malaise struck a real chord with me.

In the 5½ years I have been in SL, I’ve experienced the usual ebb and flow of interest that I think most long-timers do, but I’ve found myself in a particularly long ebb lately, to the extent that I felt I was mainly logging on in order to be with my SL hubby. He had been feeling much the same, and sadly a few weeks ago announced to me that a number of factors, including increased workload, RL, and this same lack of engagement, meant he did not know when he would next be logging into SL again. We’d been together well over a year, which is a long time in Second Life terms. We still email each other every day (he never fails to leave an email for me when he goes to bed so that it is waiting for me when I wake up), but I have no idea when I will see him again in SL.

Since then I have gone from logging in every day to rarely logging in, and when I do log in it’s been for a specific reason such as a music event (usually the wonderful Gina Gracemount or the amazing Tukso Okey) or to spend time with my friend Bunny. But most of the time, I find that other things are holding my interest more. My own RL has got a little busier and is filling my evenings more, such that I don’t have as much time available to spend on SL. But the fact is that if I was bursting to go on SL, like I once was, then I know I would find the time. So this really corroborates what Inara is saying.

Perhaps I should be trying to find new things in SL to experience, maybe increase my circle of friends, perhaps try to re-ignite my love of SL photography. But I just find myself without any real motivation to do so. My SL photography is particularly depressing, because I can take ages (hours, even) over a SL picture and then find myself lucky to get 200 views in a month, yet with my RL photography I can post a picture of me in a nice dress and get 200 views in a day. I’m not saying that in a self-aggrandising way, but to illustrate how soul-destroying that is for the SL photography. I have a very similar experience with blogging.

So where does this leave me, where does it leave my SL, my SL photography and also this blog? I don’t know. Certainly this is the first time since August 2012 where I’ve felt I have had anything I wanted to say and I don’t know when I next will either.

Posted in Exploring, Second Life

The Path

If you haven’t already visited this amazing Installation Art project then you’re really missing something.

It’s a collaborative project at the new Linden Endowment for the Arts sims, curated by Bryn Oh and developed along the lines of the Surrealists’ Exquisite Corpse

The participating artists are:
1 – Bryn Oh
2 – Colin Fizgig
3 – Marcus Inkpen
4 – Douglas Story and Desdemona Enfield
5 – Maya Paris
6 – claudia222 Jewell
7 – Scottius Polke
8 – Rose Borchovski

Visit it at slurl.com/secondlife/LEA2/179/186/23

See also
brynoh.blogspot.com/2011/10/path-opens-today-friday-octob…
primperfectblog.wordpress.com/2011/10/14/neo-surrealism-t…

Posted in Flickr, Photography

Little pearl


Little pearl (revisited), originally uploaded by Becca Ashbourne.

One of the attributes that defines art is that it is open to different interpretation. Art should elicit an emotional response, should engender debate, perhaps even controversy.

By that criteria, this picture is possibly the closest I have come to creating art.

The picture had its genesis in September 2010 when I found the oyster and pose at a Japanese sim. However, whilst I loved the picture that ensued, I never felt that my skills with GIMP were sufficient to do it justice and I posted it pretty much “as is”. However, things have changed a lot since then. For this revisit, I masked out the blue background so that I could add a new one in, used the distort tool to painstakingly push and pull all those horrid straight edges and angles into beautiful curves, sorted out the terrible clipping issues on the girl, and added a shadow to the shell so that it blended in with the new background more.

You can see the original picture here:
Little pearl (original)

Sharing the photo with my friends has provoked some very interesting responses. Apart from the usual (but ultimately dismissive) “well done” or “cool”, I’ve had people perceive cuteness with an “awwwwwwww”, another friend ask me if I was ok, as they saw the girl curled up in the foetal position and interpreted that as her sobbing and trying to shut the world out. Another saw the girl as being precious because pearls are precious.

For me, the latter is most close to what I see. Although I am by no means religious, I am aware that there is a phrase “a pearl of great price”, which derives from one of Jesus’ parables in the Bible (Matthew 13:45-46 according to Wikipedia) which denotes something of great worth that is to be treasured. For me the picture shows the girl as being a pearl of great price, but also very fragile and vulnerable too. Something to be prized, cherished and adored. I also see elements of birth in it, as a pearl is grown inside an oyster like a baby in a womb, so the girl being in the foetal position is appropriate. Of course, there’s also the practical consideration of fitting the girl in the oyster and the foetal position is the most compact!

But what do you think? What does the picture say to you? Do feel free to add what you see by commenting – I’d be really interested to hear.

 

Posted in Fashion, Flickr, General, Opinion, Second Life, Viewer 2.x

Mesh

Slink Mesh Boots!!, originally uploaded by Nana Minuet.

I have to say I was getting very excited by Mesh, especially with the recent announcement that Phoenix is going to be supporting it (thanks to some dedicated work by Henri Beauchamp of the Cool Viewer).

These boots are a great case in point – imagine how wrong the knees would look in that pose if those were sculpt boots!

However, all is not as good as it seems; I’ve learned that the current implementation of Mesh is worse than useless, for clothes at least. It would seem that a mesh object attaches to your skeleton, not your “flesh”, and cannot be resized in-world. That means that if you are slim like the model in the above pics, those boots would look great. However, if you are any other size than her they won’t fit. Oh, sure, an alpha layer will mask out the bits of you that the boots cover but if you have bigger thighs than her you’re fresh out of luck.

One of the biggest benefits of Second Life is you can be who you want to be. You (or, rather, your avatar) can be exactly as you want it – it’s the overriding expression of your individuality and what makes Second Life so wonderful. But if Mesh clothing is going to force us all to resize our avatar to the clothing, rather than the clothing to the avatar, then this is a bad thing.

There is a JIRA running on this. It’s rather technical but the gist of it is “change Mesh to resize to your flesh not be fixed size and attached to your skeleton”.
See https://jira.secondlife.com/si/jira.issueviews:issue-html/SH-2374/SH-2374.html