Having previously said that I am not a great fan of Rigged Mesh, I’m slowly starting to discover things that I like, and that fit me (or fit near enough that a minor tweak is all that is needed). In this case it’s this lovely dress by Baiastice and hair by elikatira (I still want to say ETD, which dates me I guess!).
The dress is lovely, but not without limitations. For a start you can’t wear shoes with it, and I love shoes! The other is that occasionally when dancing, you can see that it’s invisible inside and that I have invisible legs. I guess that’s an intrinsic issue with Rigged Mesh.
Wishing a very Happy Christmas (or equivalent) to all of my Flickr, Second Life and WordPress friends!
Location: ROGE store.
The creativity and ingenuity of the residents of Second Life never ceases to amaze and delight me, and none more so than sims that have beautiful attention to detail and are a visual treat.
I was exploring, looking for Japanese sims for a photo shoot I wanted to do, and came across the simply wonderful Japan Dream Kenjin. This sim is so worth a visit – it’s a seaside fishing town that is just crammed with visual detail and atmosphere.
Skin: Sophie by DrLife
Hair: Holly by KeeLee Designs
Outfit & shoes: Hentai Hottie 2.0 (Classic Version) by Danika
Backpack: Randoseru Japanese backpack by House of Curios
I have to say I was getting very excited by Mesh, especially with the recent announcement that Phoenix is going to be supporting it (thanks to some dedicated work by Henri Beauchamp of the Cool Viewer).
These boots are a great case in point – imagine how wrong the knees would look in that pose if those were sculpt boots!
However, all is not as good as it seems; I’ve learned that the current implementation of Mesh is worse than useless, for clothes at least. It would seem that a mesh object attaches to your skeleton, not your “flesh”, and cannot be resized in-world. That means that if you are slim like the model in the above pics, those boots would look great. However, if you are any other size than her they won’t fit. Oh, sure, an alpha layer will mask out the bits of you that the boots cover but if you have bigger thighs than her you’re fresh out of luck.
One of the biggest benefits of Second Life is you can be who you want to be. You (or, rather, your avatar) can be exactly as you want it – it’s the overriding expression of your individuality and what makes Second Life so wonderful. But if Mesh clothing is going to force us all to resize our avatar to the clothing, rather than the clothing to the avatar, then this is a bad thing.
There is a JIRA running on this. It’s rather technical but the gist of it is “change Mesh to resize to your flesh not be fixed size and attached to your skeleton”.
I love my digital art, and sometimes I like to mix things up a bit. The foreground is from Second Life, of course, but the background was taken in Crysis: Warhead.
I spent ages on this pic, what with fitting the hair to the beret, finding the pose, doing the snapshots in both SL and Crysis, and then all the post-processing (not least correcting SL’s various clipping issues) . I’m quite pleased with the result.
For reference, the various parts of the outfit are:
- Skin: Tess by Laqroki
- Eyes: Laqroki
- Hair: Hunter by Magika (customised by me)
- Beret: British Para beret by SA Quartermaster
- Top: Jungle Camo Tank Top by Reasonable Desires
- Trousers: Woodland Camo Pants by Breach
- Boots: 9″ Combat by Adi Cat Designs
- Hand gun: Heckler & Koch USP by Breach
- Rifle: part of the background
- Background: Crysis Warhead
Dog Tags are from the SL Library